Quote from Mal on 10/14/06 at 18:06:55:Does GravSim do orbital resonances (spin:orbit and secular) and tidal evolution?
Is there a way to get it to crunch numbers using both parts of a dualcore processor (or even on larger parallel processing systems?)
And I gather from the demos that it can actually accrete objects by default... is there a way to output the total mass of the final objects?
No tidal evolution, at least not yet. Objects in Gravity Simulator do not spin. Check out this link:
http://www.ns.umich.edu/htdocs/releases/story.php?id=986 of a binary asteroid. I'd love to be able to model something like this in a future version.
I've never owned a dual or greater processor, so it's only single processor.
Orbital resonances are easy to model in Gravity Simulator. See the Pluto, Toutatis, Cruithne, Tethys, Janus, Dione and Spitzer simulations. The rotating frame feature makes it easy to expose resonances. The next version will include the ability to make planets migrate so you can capture objects into resonances.