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Message started by Phoenix_Rising on 12/17/05 at 04:58:07

Title: Rings of Saturn
Post by Phoenix_Rising on 12/17/05 at 04:58:07

Greetings!
Firstly, thanks so much for the work you have done on this program.  I am in the process of writing a novel based around Saturn, and being able to visually see the moons relate to each other over time is incredibly useful.
One thing, though; is there any way to represent the rings of Saturn on the simulation.  Even a single shaded area would be useful, and even better if I could establish different shaded areas for the different rings and divisions.
Any feedback would be appreciated, and thanks again!

Andrew Campbell

Title: Re: Rings of Saturn
Post by Tony on 12/22/05 at 10:18:37


Phoenix_Rising wrote:
Greetings!
Firstly, thanks so much for the work you have done on this program.  I am in the process of writing a novel based around Saturn, and being able to visually see the moons relate to each other over time is incredibly useful.
One thing, though; is there any way to represent the rings of Saturn on the simulation.  Even a single shaded area would be useful, and even better if I could establish different shaded areas for the different rings and divisions.
Any feedback would be appreciated, and thanks again!

Andrew Campbell


You can just put a bunch of particles in elliptical orbits with the perihelion and aphelion at the ring's inner and outer boundaries.  After letting it run a while tracing trails, it would look like rings.

The tough part is that Gravity Simulator accepts its orbital elements with respect to the ecliptic, not the orbital plane of Saturn's rings.

So without doing a lot of math, you might just want to create objects around the existing moons and use the thrust box to position them to your liking.  It's still a lot of work, but at least they will be in the same plane as the moons.

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